game mechanics
GAME FLOW
DRAW
The Draw Phase marks the initiation of the turn. This is when the turn player draws a card from their deck and automatically increase their Supply.
RELOAD
The turn player's Units will be automatically reloaded, enabling them to attack and activate effects this turn.
COMMAND
The Command Phase is the main phase of the turn. The turn player may:
1. Summon Spaceships
2. Place, Build, and Activate Structures
3. Use Command Cards
4. Equip Retrofits
5. Attack
1. Summon Spaceships
2. Place, Build, and Activate Structures
3. Use Command Cards
4. Equip Retrofits
5. Attack
END TURN
Ends the turn player's turn.
opponents turn
Turn Order and Advantages
At the start of the game, one player will be randomly selected to be the first player.
Since Spaceships will be in a Reloading state on their first turn and Structures can only be built after being placed on the field for at least 1 turn, the first player gets an advantage in setting up their game plan.
In order to balance this, the second player stats with 1 extra Supply, allowing them to play stronger cards faster.
Since Spaceships will be in a Reloading state on their first turn and Structures can only be built after being placed on the field for at least 1 turn, the first player gets an advantage in setting up their game plan.
In order to balance this, the second player stats with 1 extra Supply, allowing them to play stronger cards faster.
CARD TYPES
Spaceship
Structure
Command
Retrofits
Commander
Spaceship
Spaceship cards are the main battling units. Functioning similarly to creatures or monster cards found in traditional trading card games (TCGs). Spaceship cards can be summoned instantly using the innovative Fleet System, provided the player can meet their respective supply costs.
HOW TO READ A CARD
SUPPLY COST
The cost the player must play in order to play this card
NAME
The card's name
ACCURACY
The likelihood of performing a successful attack. This value is added to this card's attack roll before being compared with target's evasion
EVASION
The likelihood of evading an attack. The attacker's roll has to be higher than this card's evasion in order to perform a successful attack
EFFECT
The card's effect. It may also include the card's flavour text
ATTACK
The amount of damage this card deals upon a successful attack. The damage will be randomized inclusively between the two numbers shown
HEALTH
The amount of damage this card can take before being destroyed
READINGSTRUCTURE CARDS
Regardless of type, most cards in Null Horizons are quite similar to read. However, for Structures, the Supply Cost will always be 0. Instead, the effect text will have Build and Effect in its text. After placing Structure cards on the field for at least 1 turn, you may spend the Build cost in order to permanently activate its effects.
STEP INTO THE FRONTLINES
Potraits
Names
Skill
Battlefield
Decks
Morale
Hand Cards
Supply
Fleet System
Turn Counter
Supply Next Turn
End Turn
Potraits
The Commander's avatar
in game controls
Spaceship reinforcement
Call in reinforcements using the Fleet system. The Commander may click on it and pick a Spaceship to summon to an empty Spaceship slot on the Frontline.
Structure
Structures are supportive units with effects that grants various helpful effects. The Commander may place a Structure from their hand on the Structure Slots on the Frontline.
1. Placing a Structure
2. Building a Structure
3. Built Structure
Placing a Structure face-down
Commanders may place a Structure from their hand to the field face-down. Simply drag the card from your hand and place them on the field. Placing a Structure face-down costs no Supply.
COMMAND Card
Command cards can be played as long as the Commander can pay its Supply Cost and it has a legal target.
For example, cards that deal damage to a Spaceship cannot be activated when there are no Spaceships on the field.
For Command Cards that do target, simply drag the card from your hand to its target. Some Command Cards such as a Mass Service repairs all Spaceships on your side of the Battlefield.
These types of Command Cards do not require target and can simply be activated by dragging it into the Frontline.
For example, cards that deal damage to a Spaceship cannot be activated when there are no Spaceships on the field.
For Command Cards that do target, simply drag the card from your hand to its target. Some Command Cards such as a Mass Service repairs all Spaceships on your side of the Battlefield.
These types of Command Cards do not require target and can simply be activated by dragging it into the Frontline.
RETROFITS
Retrofits work similarly to action cards that target where you may drag the cards to the corresponding Spaceship.
Retrofits will attach itself to the target and grant it boons such as keywords or bonus stats.
Each Spaceship can only be equipped with one Retrofit.
Retrofits will attach itself to the target and grant it boons such as keywords or bonus stats.
Each Spaceship can only be equipped with one Retrofit.
Ready to step into the frontlines?
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